Creative and adaptable digital illustrator with a strong background in paintover, storyboarding, and visual development for AAA video game marketing. Experienced in delivering high-quality art under fast-paced production environments, from key visuals and cinematic mood-boards to character and environment illustration. Comfortable collaborating across departments and pushing ideas visually from concept to final asset.
- Delivered polished paintovers and illustrations for game trailers and marketing cinematics.
- Produced key art, concept visuals, moodboards, and social activations for clients including Riot - Games, Ubisoft, Square Enix, Microsoft, Disney, and more. Illustrated assets for print, digital, and animated use, adapting style to each IP.
- Built visual storytelling frameworks for AAA and VR game campaigns.
- Collaborated with art directors, creative directors, and senior capture artists to align visuals with narrative goals.
- Managed multiple concurrent projects with consistent creative output under deadline pressure.
This was a beta game, which is still waiting to be released. I basically had to create all the concepts for its characters, which were animals with human morfology, in a 2D isometrical view (as the whole game is going to be in 2D style for mobile devices); also its props, map textures and UI backgrounds.