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Lorena Sanchez Diago
Lorena Sanchez Diago
Marketing Designer at Curve Games
Andover, United Kingdom

Summary

Creative and adaptable digital illustrator with a strong background in paintover, storyboarding, and visual development for AAA video game marketing. Experienced in delivering high-quality art under fast-paced production environments, from key visuals and cinematic mood-boards to character and environment illustration. Comfortable collaborating across departments and pushing ideas visually from concept to final asset.

Skills

Concept ArtDigital PaintingIllustrationPaintingDrawing

Software proficiency

Illustrator
Illustrator
Photoshop
Photoshop
ZBrush
ZBrush
InDesign
InDesign
Infinite Painter
Infinite Painter
Figma
Figma

Experience

  • Digital Illustrator & Storyboard Artist at Fire Without Smoke
    London, GB
    July 2020 - July 2025

    - Delivered polished paintovers and illustrations for game trailers and marketing cinematics.

    - Produced key art, concept visuals, moodboards, and social activations for clients including Riot - Games, Ubisoft, Square Enix, Microsoft, Disney, and more. Illustrated assets for print, digital, and animated use, adapting style to each IP.

    - Built visual storytelling frameworks for AAA and VR game campaigns.

    - Collaborated with art directors, creative directors, and senior capture artists to align visuals with narrative goals.

    - Managed multiple concurrent projects with consistent creative output under deadline pressure.

  • Champions of the Shattered World at Sandfish Games
    Remote, Spain
    October 2017 - April 2018

    This was a beta game, which is still waiting to be released. I basically had to create all the concepts for its characters, which were animals with human morfology, in a 2D isometrical view (as the whole game is going to be in 2D style for mobile devices); also its props, map textures and UI backgrounds.